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Timestamp:
Nov 2, 2008, 12:09:55 AM (16 years ago)
Author:
rgrieder
Message:

Finally managed to have a master InputState which enables:

  • Console always opens
  • Debug overlay toggles visibility in gui mode too

Had to change several other code:

  • ConfigFileManager uses special class instead of enum for ConfigFileType
  • You can add an arbitrary config file and get the ConfigFileType
  • ConfigFileManager is an Ogre singleton too. Created in Main.cc
  • CommandLineArgument "optionsFile" specifies another file for command line arguments
  • CommandLineArgument "settingsFile" declares the file used for settings (orxonox.ini)
  • changed all fileNames to filenames
  • "Loaded config file blah" now uses COUT(3) instead of COUT(0)
  • fixed a bug in ConfigFileManager::load() that cause orxonox.ini to double its size after every call
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy/src/core/RootGameState.h

    r1755 r2101  
    4242
    4343        void requestState(const std::string& name);
    44         void start(int argc, char** argv);
     44        void start();
    4545
    4646    private:
    4747        void makeTransition(GameStateBase* source, GameStateBase* destination);
    4848        void gotoState(const std::string& name);
    49 
    50         void parseArguments(int argc, char** argv);
    5149
    5250        std::string           stateRequest_;
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