- Timestamp:
- Nov 1, 2008, 5:43:52 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy/src/orxonox/LevelManager.cc
r2072 r2086 103 103 void LevelManager::clientConnected(unsigned int clientID) 104 104 { 105 COUT( 0) << "client connected" << std::endl;105 COUT(3) << "client connected" << std::endl; 106 106 107 107 // create new HumanPlayer instance … … 119 119 void LevelManager::clientDisconnected(unsigned int clientID) 120 120 { 121 COUT( 0) << "client disconnected" << std::endl;121 COUT(3) << "client disconnected" << std::endl; 122 122 123 123 // remove from clients-map
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