- Timestamp:
- Oct 29, 2008, 8:34:59 AM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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code/branches/questsystem/src/orxonox/objects/GlobalQuest.cc
r2021 r2043 72 72 Returns true if the quest can be started, false if not. 73 73 */ 74 bool GlobalQuest::isStartable( Player* player)74 bool GlobalQuest::isStartable(const Player* player) const 75 75 { 76 76 return this->isInactive(player) || this->isActive(player); … … 85 85 Returns true if the quest can be failed, false if not. 86 86 */ 87 bool GlobalQuest::isFailable( Player* player)87 bool GlobalQuest::isFailable(const Player* player) const 88 88 { 89 89 return this->isActive(player); … … 98 98 Returns true if the quest can be completed, false if not. 99 99 */ 100 bool GlobalQuest::isCompletable( Player* player)100 bool GlobalQuest::isCompletable(const Player* player) const 101 101 { 102 102 return this->isActive(player); … … 109 109 The player. 110 110 */ 111 questStatus::Enum GlobalQuest::getStatus(const Player* player) 111 questStatus::Enum GlobalQuest::getStatus(const Player* player) const 112 112 { 113 113 //TDO: Does this really work???
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