Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 29, 2008, 8:34:59 AM (17 years ago)
Author:
dafrick
Message:

Some minor adjustements, just comitting to be on the safe side.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/questsystem/src/orxonox/objects/GlobalQuest.cc

    r2021 r2043  
    7272        Returns true if the quest can be started, false if not.
    7373    */
    74     bool GlobalQuest::isStartable(Player* player)
     74    bool GlobalQuest::isStartable(const Player* player) const
    7575    {
    7676        return this->isInactive(player) || this->isActive(player);
     
    8585        Returns true if the quest can be failed, false if not.
    8686    */
    87     bool GlobalQuest::isFailable(Player* player)
     87    bool GlobalQuest::isFailable(const Player* player) const
    8888    {
    8989        return this->isActive(player);
     
    9898        Returns true if the quest can be completed, false if not.
    9999    */
    100     bool GlobalQuest::isCompletable(Player* player)
     100    bool GlobalQuest::isCompletable(const Player* player) const
    101101    {
    102102        return this->isActive(player);
     
    109109        The player.
    110110    */
    111     questStatus::Enum GlobalQuest::getStatus(const Player* player)
     111    questStatus::Enum GlobalQuest::getStatus(const Player* player) const
    112112    {
    113113        //TDO: Does this really work???
Note: See TracChangeset for help on using the changeset viewer.