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Ignore:
Timestamp:
Oct 27, 2008, 10:56:51 PM (16 years ago)
Author:
rgrieder
Message:
  • Added support for dedicated server. Could not network test it yet, client still segfaults me.
  • Also kicked GraphicsEngine::levelSceneManager_, there are only the statistic methods left.
  • GSDedicated also derives from GSLevel, but GSLevel is not anymore a real GameState.
  • CameraHandler and LevelManager get created in GSLevel now.
File:
1 edited

Legend:

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  • code/branches/objecthierarchy/src/orxonox/gamestates/GSServer.h

    r1755 r2023  
    3333#include "network/NetworkPrereqs.h"
    3434#include "GSLevel.h"
     35#include "GSGraphics.h"
    3536
    3637namespace orxonox
    3738{
    38     class _OrxonoxExport GSServer : public GSLevel
     39    class _OrxonoxExport GSServer : public GameState<GSGraphics>, public GSLevel
    3940    {
    4041    public:
    4142        GSServer();
    4243        ~GSServer();
    43 
    4444
    4545    private:
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