- Timestamp:
- Oct 27, 2008, 10:56:51 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy/src/orxonox/gamestates/GSDedicated.h
r2010 r2023 32 32 #include "OrxonoxPrereqs.h" 33 33 #include "network/NetworkPrereqs.h" 34 #include "GSLevel.h" 34 35 #include "GSRoot.h" 35 36 36 37 namespace orxonox 37 38 { 38 class _OrxonoxExport GSDedicated : public GameState<GSRoot> 39 class _OrxonoxExport GSDedicated : public GameState<GSRoot>, public GSLevel 39 40 { 40 41 public: 41 42 GSDedicated(); 42 43 ~GSDedicated(); 43 44 void setTimeFactor(float factor);45 float getTimeFactor() { return this->timeFactor_; }46 44 47 45 private: … … 50 48 void ticked(const Clock& time); 51 49 52 void loadLevel();53 void unloadLevel();54 55 float timeFactor_; //!< A factor to change the gamespeed56 50 network::Server* server_; 57 Ogre::SceneManager* sceneManager_;58 XMLFile* startFile_; //!< current hard coded default level59 51 }; 60 52 }
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