- Timestamp:
- Oct 27, 2008, 10:56:51 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy/src/orxonox/GraphicsEngine.h
r1755 r2023 61 61 void detailLevelParticleChanged(); 62 62 63 void setLevelSceneManager(Ogre::SceneManager* sceneMgr) { this->levelSceneManager_ = sceneMgr; }64 Ogre::SceneManager* getLevelSceneManager() { return levelSceneManager_; }65 66 Ogre::Viewport* getViewport() { return this->viewport_; }67 Ogre::Root* getOgreRoot() { return this->root_; }68 69 // several window properties70 int getWindowWidth() const;71 int getWindowHeight() const;72 float getWindowAspectRatio() const;73 63 float getAverageFramesPerSecond() const { return this->avgFramesPerSecond_; } 74 64 float getAverageTickTime() const { return this->avgTickTime_; } … … 86 76 GraphicsEngine(GraphicsEngine&); 87 77 88 Ogre::Root* root_; //!< Ogre's root89 Ogre::RenderWindow* renderWindow_; //!< the current render window90 Ogre::SceneManager* levelSceneManager_; //!< scene manager of the game91 Ogre::Viewport* viewport_; //!< default full size viewport92 93 78 // stats 94 79 float avgTickTime_; //!< time in ms to tick() one frame
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