- Timestamp:
- Oct 21, 2008, 4:56:41 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy/src/orxonox/objects/gametypes/Gametype.cc
r1953 r1989 122 122 this->players_.insert(player); 123 123 this->playerJoined(player); 124 125 ControllableEntity* newpawn = this->defaultPawn_.fabricate(); 126 player->startControl(newpawn); 124 127 } 125 128 126 129 void Gametype::removePlayer(PlayerInfo* player) 127 130 { 131 player->stopControl(); 128 132 this->players_.erase(player); 129 133 this->playerLeft(player);
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