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Ignore:
Timestamp:
Oct 20, 2008, 5:40:38 PM (16 years ago)
Author:
rgrieder
Message:

Downgraded Bullet to latest tagged version: 2.72
That should give us more stability.

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btConvexPointCloudShape.h

    r1963 r1972  
    2929        BT_DECLARE_ALIGNED_ALLOCATOR();
    3030
    31         btConvexPointCloudShape(btVector3* points,int numPoints, bool computeAabb = true)
    32         {
    33                 m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
    34                 m_points = points;
    35                 m_numPoints = numPoints;
     31        btConvexPointCloudShape(btVector3* points,int numPoints);
    3632
    37                 if (computeAabb)
    38                         recalcLocalAabb();
    39         }
    40 
    41         void setPoints (btVector3* points, int numPoints, bool computeAabb = true)
    42         {
    43                 m_points = points;
    44                 m_numPoints = numPoints;
    45 
    46                 if (computeAabb)
    47                         recalcLocalAabb();
    48         }
     33        void setPoints (btVector3* points, int numPoints);
    4934
    5035        btPoint3* getPoints()
     
    6348        }
    6449
    65 #ifndef __SPU__
    6650        virtual btVector3       localGetSupportingVertex(const btVector3& vec)const;
    6751        virtual btVector3       localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
    6852        virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
    69 #endif
    7053
    7154
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