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Ignore:
Timestamp:
Oct 20, 2008, 5:40:38 PM (17 years ago)
Author:
rgrieder
Message:

Downgraded Bullet to latest tagged version: 2.72
That should give us more stability.

File:
1 edited

Legend:

Unmodified
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  • code/branches/physics/src/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.h

    r1963 r1972  
    297297        void    walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
    298298        void    walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
    299         void    walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
    300299
    301300        ///tree traversal designed for small-memory processors like PS3 SPU
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