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Ignore:
Timestamp:
Oct 20, 2008, 1:47:41 AM (16 years ago)
Author:
landauf
Message:

added MovableEntity with network optimization for constant velocity and rotation

added new Timer feature to destroy a Timer right after it called the function

File:
1 edited

Legend:

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  • code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.h

    r1950 r1968  
    4343            void registerVariables();
    4444
     45            using WorldEntity::setPosition;
     46            using WorldEntity::translate;
     47            using WorldEntity::setOrientation;
     48            using WorldEntity::rotate;
     49            using WorldEntity::lookAt;
     50            using WorldEntity::setDirection;
     51
    4552            inline void setPosition(const Vector3& position)
    4653                { this->node_->setPosition(position); }
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