- Timestamp:
- Oct 19, 2008, 9:50:36 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy/src/orxonox/objects/gametypes/Gametype.h
r1950 r1953 50 50 static void listPlayers(); 51 51 52 inline const std::map<unsigned int, PlayerInfo*>& getClients() const 53 { return this->clients_; } 54 inline const std::set<PlayerInfo*>& getPlayers() const 55 { return this->players_; } 56 static PlayerInfo* getClient(unsigned int clientID); 57 52 58 protected: 53 59 virtual void clientConnected(unsigned int clientID);
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