Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 18, 2008, 10:58:46 PM (17 years ago)
Author:
landauf
Message:

did some first (and very unfinished) steps to deal with different players on server and client

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy/src/core/BaseObject.h

    r1841 r1940  
    9393            inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; }
    9494
    95         private:
     95        protected:
    9696            std::string name_;                          //!< The name of the object
    97             bool bInitialized_;                         //!< True if the object was initialized (passed the object registration)
    9897            bool bActive_;                              //!< True = the object is active
    9998            bool bVisible_;                             //!< True = the object is visible
     99
     100        private:
     101            bool bInitialized_;                         //!< True if the object was initialized (passed the object registration)
    100102            const Level* level_;                        //!< The level that loaded this object
    101103            std::string loaderIndentation_;             //!< Indentation of the debug output in the Loader
Note: See TracChangeset for help on using the changeset viewer.