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Ignore:
Timestamp:
Nov 11, 2007, 2:24:50 PM (16 years ago)
Author:
rgrieder
Message:
  • added primary and secondary fire in continuous mode
  • weapon manager yet very inflexible (one weapon, static values, etc.)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/main_reto_vs05/src/orxonox_ship.cc

    r193 r194  
    2626 */
    2727
    28 #include "OgreSceneManager.h"
     28#include "OgreMath.h"
     29#include "OgreVector3.h"
     30#include "OgreQuaternion.h"
    2931#include "OgreSceneNode.h"
    3032#include "OgreEntity.h"
    31 #include "OgreVector3.h"
    32 #include "OgreStringConverter.h"
     33#include "OgreSceneManager.h"
    3334
    3435#include "inertial_node.h"
     
    197198  * @return Bullet containing speed and entity.
    198199  */
    199   void OrxonoxShip::fire()
    200   {
    201     mainWeapon_->primaryFireRequest();
     200  WeaponManager* OrxonoxShip::getMainWeapon()
     201  {
     202    return mainWeapon_;
    202203  }
    203204
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