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Ignore:
Timestamp:
Oct 14, 2008, 10:07:50 PM (16 years ago)
Author:
rgrieder
Message:

Cleaned up the heavy mess with header file includes in OgreOde. It should now compile a lot faster.

File:
1 edited

Legend:

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Added
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  • code/branches/physics/src/ogreode/OgreOdeTriangleMeshDataManager.h

    r1919 r1923  
    22#define __OgreOdeTriangleMeshDataManager_H__
    33
    4 #include <Ogre.h>
     4#include "OgreOdePreReqs.h"
    55
    6 #include "OgreOdePreReqs.h"
    7 #include "OgreOdeTriangleMeshData.h"
    8 
    9 using namespace std;
     6#include <map>
     7#include <OgreSingleton.h>
     8#include <OgreVector3.h>
    109
    1110namespace OgreOde
     
    3332        public:
    3433       
    35                 typedef map<Ogre::String, map<Ogre::Vector3, TriangleMeshDataPtr, vectorLess > > TriangleMeshDataPtrMap;
     34        typedef std::map<Ogre::String, std::map<Ogre::Vector3, TriangleMeshDataPtr, vectorLess > > TriangleMeshDataPtrMap;
    3635
    3736                /**
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