- Timestamp:
- Oct 14, 2008, 12:20:14 AM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/objecthierarchy/src/network/packet/Gamestate.h
r1907 r1916 27 27 */ 28 28 29 30 #ifndef NETWORK_PACKETGAMESTATE_H 31 #define NETWORK_PACKETGAMESTATE_H 32 33 #include "../NetworkPrereqs.h" 34 29 35 #include "Packet.h" 30 36 #include "network/Synchronisable.h" … … 34 40 #endif 35 41 36 37 #ifndef NETWORK_PACKETGAMESTATE_H38 #define NETWORK_PACKETGAMESTATE_H39 40 42 namespace network { 41 43 42 44 namespace packet { 43 45 44 struct GamestateHeader{46 struct _NetworkExport GamestateHeader{ 45 47 ENUM::Type packetType; 46 48 int32_t id; // id of the gamestate … … 59 61 @author Oliver Scheuss 60 62 */ 61 class Gamestate: public Packet{63 class _NetworkExport Gamestate: public Packet{ 62 64 public: 63 65 Gamestate();
Note: See TracChangeset
for help on using the changeset viewer.