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Ignore:
Timestamp:
Oct 14, 2008, 12:20:14 AM (16 years ago)
Author:
landauf
Message:

removed WorldEntity, SpaceShip and several other objects
removed SpaceShip-related hacks in network and other places

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy/src/network/GamestateClient.h

    r1769 r1916  
    4646#include "core/CorePrereqs.h"
    4747#include "packet/Gamestate.h"
    48 #include "objects/SpaceShip.h"
    4948#include "GamestateHandler.h"
    5049
     
    5352namespace network
    5453{
    55   class GamestateClient: public GamestateHandler
     54  class _NetworkExport GamestateClient: public GamestateHandler
    5655  {
    5756  public:
     
    7069    void printGamestateMap();
    7170    bool sendAck(unsigned int gamestateID);
    72     bool saveShipCache();
    73     bool loadShipCache();
    7471
    7572    int           last_diff_;
     
    7774    std::map<int, packet::Gamestate *> gamestateMap_;
    7875    packet::Gamestate *tempGamestate_; // we save the received gamestates here during processQueue
    79     orxonox::SpaceShip *myShip_;
    8076    unsigned char *shipCache_;
    8177
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