- Timestamp:
- Oct 14, 2008, 12:20:14 AM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/objecthierarchy/src/network/GamestateClient.h
r1769 r1916 46 46 #include "core/CorePrereqs.h" 47 47 #include "packet/Gamestate.h" 48 #include "objects/SpaceShip.h"49 48 #include "GamestateHandler.h" 50 49 … … 53 52 namespace network 54 53 { 55 class GamestateClient: public GamestateHandler54 class _NetworkExport GamestateClient: public GamestateHandler 56 55 { 57 56 public: … … 70 69 void printGamestateMap(); 71 70 bool sendAck(unsigned int gamestateID); 72 bool saveShipCache();73 bool loadShipCache();74 71 75 72 int last_diff_; … … 77 74 std::map<int, packet::Gamestate *> gamestateMap_; 78 75 packet::Gamestate *tempGamestate_; // we save the received gamestates here during processQueue 79 orxonox::SpaceShip *myShip_;80 76 unsigned char *shipCache_; 81 77
Note: See TracChangeset
for help on using the changeset viewer.