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Changeset 1907 for code/trunk/TODO


Ignore:
Timestamp:
Oct 12, 2008, 7:40:47 PM (16 years ago)
Author:
scheusso
Message:

merged network branch back to trunk

File:
1 edited

Legend:

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  • code/trunk/TODO

    r1534 r1907  
    1 - should we use enet_peer_ping to test if a client is still alive ?
    2 - enet_host_broadcast ? (to all peers)
     1todo:
     2        !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!!
     3        [implemented] new gamestate concept
     4
     5        !!! ensure that objects get synched, when newly created, even if not their tick
     6
     7        setvariable mode
     8        objectmode
     9        priorities (put into gamestatehandler)
     10                manage delete object handling (only send deletes of acked objects)
     11        static (sync once) & triggerSync
     12
     13REMARKS:
     14        try to allocate sort the bytestream before copy (putt all 0's in one place)
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