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Ignore:
Timestamp:
Oct 12, 2008, 12:15:30 PM (16 years ago)
Author:
scheusso
Message:

Lots of changes:
Some fixes/hacks in objects
Changes in Gamestates and bugfixes
Removed some asserts

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/src/network/Client.cc

    r1793 r1901  
    6060    isSynched_=false;
    6161    gameStateFailure_=false;
    62     isServer_ = false;
    6362  }
    6463
     
    7271    isSynched_=false;
    7372    gameStateFailure_=false;
    74     isServer_ = false;
    7573  }
    7674
     
    8482    isSynched_=false;
    8583    gameStateFailure_=false;
    86     isServer_ = false;
    8784  }
    8885
     
    155152      COUT(5) << "tick packet size " << event->packet->dataLength << std::endl;
    156153      packet::Packet *packet = packet::Packet::createPacket(event->packet, event->peer);
    157       assert(packet->process());
     154      bool b = packet->process();
     155      assert(b);
    158156    }
    159157    if(gamestate.processGamestates())
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