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Ignore:
Timestamp:
Nov 7, 2007, 9:51:31 PM (16 years ago)
Author:
rgrieder
Message:
  • InertialNode bare construct written
  • Orxonox starts and one can make barrels fly correctly
File:
1 edited

Legend:

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  • code/branches/main_reto_vs05/src/run_manager.cc

    r177 r189  
    5555#include "camera_manager.h"
    5656#include "weapon_manager.h"
     57#include "inertial_node.h"
    5758
    5859#include "run_manager.h"
     
    6061namespace orxonox {
    6162  using namespace Ogre;
     63  using namespace weapon;
    6264
    6365  /**
     
    572574  {
    573575    camera_ = sceneMgr_->createCamera("PlayerCam");
    574     playerShip_->getRootNode()->attachObject(camera_);
     576    playerShip_->getRootNode()->getSceneNode()->attachObject(camera_);
    575577    camera_->setNearClipDistance(5);
    576578    camera_->setPosition(Vector3(0,10,500));
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