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Ignore:
Timestamp:
Oct 3, 2008, 1:26:48 PM (16 years ago)
Author:
rgrieder
Message:

Fixed two issues with input:

  • Buffer gets cleared now when the window focus changes
  • Added a configValue in the InGameConsole:

Until now the input was always transparent to the level when activating the console (exception keyboard input of course)
bHidesAllInput_ can change that setting (configured in orxonox.ini)

@Oli: Sorry, couldn't apply the patch in the network branch because of conflicts (I have already made some changes to the InputManager in the trunk)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/orxonox/gamestates/GSGraphics.h

    r1788 r1878  
    6565        void windowMoved       (Ogre::RenderWindow* rw);
    6666        void windowResized     (Ogre::RenderWindow* rw);
    67         void windowFocusChanged(Ogre::RenderWindow* rw);
     67        void windowFocusChange (Ogre::RenderWindow* rw);
    6868        void windowClosed      (Ogre::RenderWindow* rw);
    6969
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