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Ignore:
Timestamp:
Oct 3, 2008, 1:26:48 PM (16 years ago)
Author:
rgrieder
Message:

Fixed two issues with input:

  • Buffer gets cleared now when the window focus changes
  • Added a configValue in the InGameConsole:

Until now the input was always transparent to the level when activating the console (exception keyboard input of course)
bHidesAllInput_ can change that setting (configured in orxonox.ini)

@Oli: Sorry, couldn't apply the patch in the network branch because of conflicts (I have already made some changes to the InputManager in the trunk)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/core/input/ExtendedInputState.h

    r1755 r1878  
    6161        bool removeJoyStickHandler(JoyStickHandler* handler);
    6262
    63         bool addHandler(InputTickable* handler);
    64         bool removeHandler(InputTickable* handler);
     63        bool addHandler(InputHandler* handler);
     64        bool removeHandler(InputHandler* handler);
    6565
    6666        void removeAndDestroyAllHandlers();
     
    9696        std::vector<JoyStickHandler*>               joyStickHandlersAll_;
    9797
    98         std::vector<InputTickable*> allHandlers_;
     98        std::vector<InputHandler*> allHandlers_;
    9999    };
    100100}
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