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Ignore:
Timestamp:
Sep 26, 2008, 12:59:48 AM (16 years ago)
Author:
scheusso
Message:

Fix in Projectiles (network fix)
different improvements in synchronisable and gamestates

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/src/network/ConnectionManager.cc

    r1755 r1834  
    372372    orxonox::ObjectList<orxonox::SpaceShip>::iterator it;
    373373    for(it = orxonox::ObjectList<orxonox::SpaceShip>::begin(); it; ++it){
    374       if(it->objectID!=id)
     374      if(it->getObjectID()!=id)
    375375        continue;
    376376      delete *it;
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