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Ignore:
Timestamp:
Sep 12, 2008, 5:36:57 PM (16 years ago)
Author:
scheusso
Message:

we have a new gamestate concept now: dont transmit synchronisable header of objects, that dont get updated that tick. transmit objectids of deleted objects to delete them on the client too

File:
1 edited

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  • code/branches/network/src/orxonox/objects/Model.cc

    r1769 r1775  
    8686      }
    8787      if(this->isExactlyA(Class(Model)))
    88         setObjectFrequency(300); //sync all 10 seconds (this only applies to asteroids and other isExactlyA(Model)
     88        setObjectFrequency(1); //sync all 10 seconds (this only applies to asteroids and other isExactlyA(Model)
    8989      return true;
    9090    }
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