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Ignore:
Timestamp:
Sep 12, 2008, 5:36:57 PM (16 years ago)
Author:
scheusso
Message:

we have a new gamestate concept now: dont transmit synchronisable header of objects, that dont get updated that tick. transmit objectids of deleted objects to delete them on the client too

File:
1 edited

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  • code/branches/network/src/network/Server.h

    r1735 r1775  
    8585    bool processPacket( ENetPacket *packet, ENetPeer *peer );
    8686    bool sendGameState();
    87    
     87    bool sendObjectDeletes();
    8888   
    8989    //void processChat( chat *data, int clientId);
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