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Ignore:
Timestamp:
Sep 12, 2008, 5:36:57 PM (16 years ago)
Author:
scheusso
Message:

we have a new gamestate concept now: dont transmit synchronisable header of objects, that dont get updated that tick. transmit objectids of deleted objects to delete them on the client too

File:
1 edited

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  • code/branches/network/src/network/GamestateClient.cc

    r1769 r1775  
    156156    if(myShip_){
    157157      //      unsigned char *data = new unsigned char[myShip_->getSize()];
    158       int size=myShip_->getSize2(0, 0x1);
     158      int size=myShip_->getSize(0, 0x1);
    159159      if(size==0)
    160160        return false;
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