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Ignore:
Timestamp:
Sep 12, 2008, 5:36:57 PM (16 years ago)
Author:
scheusso
Message:

we have a new gamestate concept now: dont transmit synchronisable header of objects, that dont get updated that tick. transmit objectids of deleted objects to delete them on the client too

File:
1 edited

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  • code/branches/network/src/network/Client.cc

    r1769 r1775  
    170170      if(!isSynched_)
    171171        isSynched_=true;
    172     }else
    173       COUT(3) << "gamestate has not been processed sucessfully" << std::endl;
     172    }
    174173    gamestate.cleanup();
    175174    return;
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