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Ignore:
Timestamp:
Sep 9, 2008, 11:23:40 AM (16 years ago)
Author:
scheusso
Message:

backsync should now work correctly (server can move again ;) )

File:
1 edited

Legend:

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  • code/branches/network/src/network/Server.cc

    r1742 r1748  
    326326    w->setClientID(temp->getID());
    327327    assert(w->send());
     328    packet::Gamestate *g = new packet::Gamestate();
     329    g->setClientID(temp->getID());
     330    assert(g->collectData(0));
     331    assert(g->compressData());
     332    assert(g->send());
    328333    return true;
    329334  }
     
    353358    no->setCamera(std::string("cam_") + convertToString(client->getID()));
    354359    no->create();
    355     no->setBacksync(true);
    356360   
    357361    return true;
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