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Ignore:
Timestamp:
Sep 6, 2008, 1:39:51 PM (16 years ago)
Author:
scheusso
Message:

enet callback disabled

File:
1 edited

Legend:

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  • code/branches/network/src/network/GamestateManager.h

    r1705 r1712  
    8282    private:
    8383    void cleanup(); // "garbage handler"
    84 
     84    bool processGamestate(packet::Gamestate *gs);
     85   
    8586    std::map<int, packet::Gamestate*> gamestateMap; //map gsID to gamestate*
    8687    std::map<int, int> gamestateUsed; // save the number of clients, that use the specific gamestate
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