Changeset 169 for code/branches/main_reto_vs05/src/orxonox_ship.cc
- Timestamp:
- Nov 5, 2007, 8:43:21 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/main_reto_vs05/src/orxonox_ship.cc
r161 r169 35 35 36 36 #include "orxonox_ship.h" 37 38 namespace Orxonox { 37 #include "weapon_manager.h" 38 39 40 namespace orxonox { 39 41 using namespace Ogre; 40 42 … … 52 54 53 55 54 55 56 56 /** 57 57 * Standard constructor, that only initalizes a few variables. Some of them … … 99 99 fishNode->attachObject(shipEntity_); 100 100 fishNode->setScale(Vector3(10, 10, 10)); 101 102 // initialise weapon(s) 103 SceneNode *mainWeaponNode = rootNode_->createChildSceneNode("mainWeaponNode"); 104 mainWeapon_ = new WeaponManager(sceneMgr_, mainWeaponNode, 1); 101 105 102 106 return true;
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