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Ignore:
Timestamp:
Aug 28, 2008, 8:30:25 PM (16 years ago)
Author:
rgrieder
Message:
  • Wrote Clock() class: It starts an internal clock when GSRoot starts and gets handed to all GameState ticks as reference. You can then either query the ticked time or the real time (for instance for statistical measurements)
  • general clean up in all the game states
File:
1 edited

Legend:

Unmodified
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  • code/branches/gui/src/orxonox/gamestates/GSRoot.h

    r1672 r1674  
    4949        void enter();
    5050        void leave();
    51         void ticked(float dt, uint64_t time);
     51        void ticked(const Clock& time);
     52
     53        void setThreadAffinity();
    5254
    5355        Settings*             settings_;
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