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Ignore:
Timestamp:
Aug 26, 2008, 4:26:04 PM (16 years ago)
Author:
rgrieder
Message:

Still working on the GameStates, but I have to save the work because of some major changes.

  • Exported InputManager- and TclThreadManager-tick to GSGraphics instead of Core
  • Fixed a few bugs in GameState by adding an internal state variable as bitfield (quite practical)
  • Fixed a bug in InputManager that occurred when destroying an active InputState
  • Added GSIO and GSIOConsole (3 lines of loop code with std::cin, but works ;))
  • Added more boost thread includes to OrxonoxStableHeaders.h
  • Many changes in all GameState derived classes
File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/gui/src/orxonox/overlays/console/InGameConsole.cc

    r1653 r1670  
    9595
    9696        // destroy the input state previously created (InputBuffer gets destroyed by the Shell)
    97         InputManager::getInstance().destroyState("console");
     97        InputManager::getInstance().requestDestroyState("console");
    9898
    9999        Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr();
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