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Ignore:
Timestamp:
Aug 26, 2008, 4:26:04 PM (16 years ago)
Author:
rgrieder
Message:

Still working on the GameStates, but I have to save the work because of some major changes.

  • Exported InputManager- and TclThreadManager-tick to GSGraphics instead of Core
  • Fixed a few bugs in GameState by adding an internal state variable as bitfield (quite practical)
  • Fixed a bug in InputManager that occurred when destroying an active InputState
  • Added GSIO and GSIOConsole (3 lines of loop code with std::cin, but works ;))
  • Added more boost thread includes to OrxonoxStableHeaders.h
  • Many changes in all GameState derived classes
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/orxonox/gamestates/GSGUI.cc

    r1662 r1670  
    5858    }
    5959
    60     bool GSGUI::tick(float dt)
     60    void GSGUI::ticked(float dt)
    6161    {
    6262        // tick CEGUI
    6363        GUIManager::getInstance().tick(dt);
    6464
    65         return true;
     65        this->tickChild(dt);
    6666    }
    6767}
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