Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Aug 26, 2008, 4:26:04 PM (16 years ago)
Author:
rgrieder
Message:

Still working on the GameStates, but I have to save the work because of some major changes.

  • Exported InputManager- and TclThreadManager-tick to GSGraphics instead of Core
  • Fixed a few bugs in GameState by adding an internal state variable as bitfield (quite practical)
  • Fixed a bug in InputManager that occurred when destroying an active InputState
  • Added GSIO and GSIOConsole (3 lines of loop code with std::cin, but works ;))
  • Added more boost thread includes to OrxonoxStableHeaders.h
  • Many changes in all GameState derived classes
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/core/Script.cc

    r1638 r1670  
    198198      for (std::map<unsigned int, bool>::iterator it = luaTags.begin(); it != luaTags.end(); ++it)
    199199      {
    200         if ((*it).second == expectedValue)
     200        if (it->second == expectedValue)
    201201          expectedValue = !expectedValue;
    202202        else
Note: See TracChangeset for help on using the changeset viewer.