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Ignore:
Timestamp:
Aug 26, 2008, 4:26:04 PM (16 years ago)
Author:
rgrieder
Message:

Still working on the GameStates, but I have to save the work because of some major changes.

  • Exported InputManager- and TclThreadManager-tick to GSGraphics instead of Core
  • Fixed a few bugs in GameState by adding an internal state variable as bitfield (quite practical)
  • Fixed a bug in InputManager that occurred when destroying an active InputState
  • Added GSIO and GSIOConsole (3 lines of loop code with std::cin, but works ;))
  • Added more boost thread includes to OrxonoxStableHeaders.h
  • Many changes in all GameState derived classes
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/core/Core.cc

    r1642 r1670  
    3636#include "CoreIncludes.h"
    3737#include "ConfigValueIncludes.h"
    38 #include "input/InputManager.h"
    39 #include "TclThreadManager.h"
     38//#include "input/InputManager.h"
     39//#include "TclThreadManager.h"
    4040
    4141namespace orxonox
     
    188188    }
    189189
    190     /**
    191         @brief Ticks every core class in a specified sequence. Has to be called
    192                every Orxonox tick!
    193         @param dt Delta Time
    194     */
    195     void Core::tick(float dt)
    196     {
    197         TclThreadManager::getInstance().tick(dt);
    198         InputManager::getInstance().tick(dt);
    199     }
     190    ///**
     191    //    @brief Ticks every core class in a specified sequence. Has to be called
     192    //           every Orxonox tick!
     193    //    @param dt Delta Time
     194    //*/
     195    //void Core::tick(float dt)
     196    //{
     197    //    TclThreadManager::getInstance().tick(dt);
     198    //    InputManager::getInstance().tick(dt);
     199    //}
    200200}
    201201
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