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Ignore:
Timestamp:
Aug 19, 2008, 8:12:15 PM (16 years ago)
Author:
rgrieder
Message:
  • Changed static Executor/Functor in ConsoleCommand to generic one that enables console commands for member functions. (This is more of a temporary solution, but can be made permanent with right adjustments)
  • The whole GameState thing seems to works so far. But I there's only standalone mode at the moment
  • Console now shows in GUI too. I will have to implement a master InputState in the InputManager (little bit of a break with the concept, but probably necessary)
File:
1 edited

Legend:

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  • code/branches/gui/src/orxonox/overlays/console/InGameConsole.h

    r1642 r1662  
    3737
    3838#include "core/Shell.h"
    39 #include "objects/Tickable.h"
     39#include "core/OrxonoxClass.h"
    4040#include "tools/WindowEventListener.h"
    4141
     
    4343namespace orxonox
    4444{
    45     class _OrxonoxExport InGameConsole : public TickableReal, public ShellListener, public WindowEventListener
     45    class _OrxonoxExport InGameConsole : virtual public OrxonoxClass, public ShellListener, public WindowEventListener
    4646    {
    4747    public: // functions
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