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Ignore:
Timestamp:
Aug 19, 2008, 8:12:15 PM (16 years ago)
Author:
rgrieder
Message:
  • Changed static Executor/Functor in ConsoleCommand to generic one that enables console commands for member functions. (This is more of a temporary solution, but can be made permanent with right adjustments)
  • The whole GameState thing seems to works so far. But I there's only standalone mode at the moment
  • Console now shows in GUI too. I will have to implement a master InputState in the InputManager (little bit of a break with the concept, but probably necessary)
File:
1 edited

Legend:

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  • code/branches/gui/src/core/ConsoleCommand.cc

    r1505 r1662  
    3131namespace orxonox
    3232{
    33     ConsoleCommand::ConsoleCommand(FunctorStatic* functor, const std::string& name) : ExecutorStatic(functor, name)
     33    ConsoleCommand::ConsoleCommand(Functor* functor, const std::string& name) : Executor(functor, name)
    3434    {
    3535        this->accessLevel_ = AccessLevel::None;
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