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Ignore:
Timestamp:
Nov 4, 2007, 5:00:41 PM (17 years ago)
Author:
rgrieder
Message:
  • added namespace Orxonox to every file
    • removed all the "using namespace Ogre" in the header files
  • cleaned up with the includes: attempt to include as little as possible to reduce compile time.
    • created a header file: orxonox_prerequisites.h
    • used OgrePrerequisites in the header files
    • avoided including "Ogre.h", using separate files instead
  • created empty class: AmmunitionDump
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/main_reto_vs05/src/weapon_manager.cc

    r157 r161  
    2626 */
    2727
     28#include "OgreSceneManager.h"
     29
    2830#include "weapon_manager.h"
    2931
    30 WeaponManager::WeaponManager(SceneManager *mSceneMgr)
    31 {
    32        
    33 }
     32
     33namespace Orxonox {
     34  using namespace Ogre;
     35
     36  WeaponManager::WeaponManager(SceneManager *mSceneMgr)
     37  {
     38       
     39  }
    3440
    3541
    36 WeaponManager::~WeaponManager()
    37 {
     42  WeaponManager::~WeaponManager()
     43  {
     44  }
     45
    3846}
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