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Ignore:
Timestamp:
Nov 4, 2007, 5:00:41 PM (16 years ago)
Author:
rgrieder
Message:
  • added namespace Orxonox to every file
    • removed all the "using namespace Ogre" in the header files
  • cleaned up with the includes: attempt to include as little as possible to reduce compile time.
    • created a header file: orxonox_prerequisites.h
    • used OgrePrerequisites in the header files
    • avoided including "Ogre.h", using separate files instead
  • created empty class: AmmunitionDump
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/main_reto_vs05/src/bullet.cc

    r157 r161  
    2626 */
    2727
     28#include "OgreSceneNode.h"
     29#include "OgreEntity.h"
     30#include "OgreVector3.h"
     31
    2832#include "bullet.h"
    2933
    3034
    31 Bullet::Bullet(SceneNode *mNode, Entity *mEntity, Vector3 mSpeed)
    32       : mNode(mNode), mEntity(mEntity), mSpeed(mSpeed)
    33 {
    34         mNode->attachObject(mEntity);
    35 }
     35namespace Orxonox {
     36  using namespace Ogre;
     37
     38  Bullet::Bullet(SceneNode *mNode, Entity *mEntity, Vector3 mSpeed)
     39        : mNode(mNode), mEntity(mEntity), mSpeed(mSpeed)
     40  {
     41          mNode->attachObject(mEntity);
     42  }
    3643
    3744
    38 Bullet::~Bullet()
    39 {
     45  Bullet::~Bullet()
     46  {
     47  }
     48
    4049}
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