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Timestamp:
Jun 9, 2008, 4:35:38 AM (16 years ago)
Author:
landauf
Message:

big change in ObjectList: separated the class into a non-template base and a template wrapper for the base. this also changes the Iterator, there is now a non-template IteratorBase. this brings much more flexibility, like iterating through all objects of a given identifier without knowing the type. however this needs a dynamic_cast, which isn't quite optimal, but I think there are much worser things than that out there. ;)

there isn't much you have to know about this, except there is no more ObjectList<myClass>::start() function but a ObjectList<myClass>::begin() to be more STLish. another thing: ObjectList<myClass>::end() points now to the element _after_ the last element, so it's possible to iterate in a for-loop until (it != ObjectList<myClass>::end()). the reason is the same as above. however, (it) as a boolean still works perfectly fine.

File:
1 edited

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  • code/branches/core3/bin/levels/sample.oxw

    r1557 r1574  
    4444for i = 1, 226, 1
    4545do ?>
    46   <Model position="<?lua print(math.random() * 40000 - 20000)?>, <?lua print(math.random() * 40000 - 20000) ?>, <?lua print(math.random() * 40000 - 20000) ?>" scale="<?lua print(math.random() * 100 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" rotationAxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationRate="<?lua print(math.random() * 30 + 15) ?>" />
     46  <Model position="<?lua print(math.random() * 40000 - 20000)?>, <?lua print(math.random() * 40000 - 20000) ?>, <?lua print(math.random() * 40000 - 20000) ?>" scale="<?lua print(math.random() * 250 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" rotationAxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationRate="<?lua print(math.random() * 30 + 15) ?>" />
    4747<?lua
    4848end
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