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Ignore:
Timestamp:
Jun 8, 2008, 5:46:52 AM (16 years ago)
Author:
landauf
Message:
  • several small changes in most of the HUD classes (code cleanup): removed obsolete variables, privatized all member variables, removed resizing functioncalls from tick, destroying overlayelements, added some const qualifiers.
  • moved calculation functions for RadarObject-position to Math.h and changed the phi/right/radius format to Vector2. the functions are used too by SpaceShipAI.
  • cycleNavigationFocus takes the nearest object if focus was NULL
  • BarOverlayElement works in both directions (left to right and right to left)
  • fixed bug causing SpaceShipAI to not stop shooting when losing target - this also speeds up orxonox a lot, because there are less projectiles

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!! UPDATE YOUR MEDIA REPOSITORY !!

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…or the BarOverlayElement will look strange

File:
1 edited

Legend:

Unmodified
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  • code/trunk/src/orxonox/GraphicsEngine.cc

    r1563 r1564  
    5353
    5454#include "console/InGameConsole.h"
     55#include "hud/HUD.h"
    5556#include "tools/ParticleInterface.h"
    5657#include "Settings.h"
     
    455456    InputManager::setWindowExtents(w, h);
    456457    InGameConsole::getInstance().resize();
     458    HUD::getSingleton().resize();
    457459  }
    458460
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