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Ignore:
Timestamp:
Jun 6, 2008, 5:31:58 PM (16 years ago)
Author:
landauf
Message:

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/orxonox/objects/RotatingProjectile.cc

    r1505 r1552  
    3737    CreateFactory(RotatingProjectile);
    3838
    39     RotatingProjectile::RotatingProjectile(SpaceShip* owner) : Projectile(owner)
     39    RotatingProjectile::RotatingProjectile(SpaceShip* owner) : BillboardProjectile(owner)
    4040    {
    4141        RegisterObject(RotatingProjectile);
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