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Ignore:
Timestamp:
Jun 2, 2008, 2:33:17 PM (16 years ago)
Author:
scheusso
Message:

removed crc testing and changes debug output

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network/src/network/GameStateManager.cc

    r1505 r1516  
    106106        break;
    107107      if( (*it).second <= 0 ){
    108         COUT(4) << "GameStateManager: deleting gamestate with id: " << (*it).first << ", uses: " << (*it).second << std::endl;
     108        COUT(5) << "GameStateManager: deleting gamestate with id: " << (*it).first << ", uses: " << (*it).second << std::endl;
    109109        std::map<int, GameState *>::iterator tempit = gameStateMap.find((*it).first);
    110110        if( tempit != gameStateMap.end() ){
     
    140140        client = it->second;
    141141      GameState *server = reference;
    142       COUT(4) << "client: " << client << " server: " << server << " gamestatemap: " << &gameStateMap << " size: " << server->size << std::endl;
     142      //COUT(4) << "client: " << client << " server: " << server << " gamestatemap: " << &gameStateMap << " size: " << server->size << std::endl;
     143      COUT(4) << "client: " << (client!=0 ? client->id : (int)client) << " server: " << server->id << " gamestatemap: " << &gameStateMap << " size: " << server->size << std::endl;
    143144      if(client)
    144145        return encode(client, server);
     
    267268      sync.data = data;
    268269      data+=sync.length;
    269       COUT(4) << "objectID: " << sync.objectID << " classID: " << sync.classID << std::endl;
     270      COUT(5) << "objectID: " << sync.objectID << " classID: " << sync.classID << std::endl;
    270271      while(it && it->objectID!=sync.objectID)
    271272        ++it;
     
    319320
    320321  GameStateCompressed *GameStateManager::encode(GameState *a, GameState *b) {
    321     COUT(4) << "G.St.Man: this will be a DIFFED gamestate" << std::endl;
     322    COUT(5) << "G.St.Man: this will be a DIFFED gamestate" << std::endl;
    322323    GameState *r = diff(a,b);
    323324    GameStateCompressed *c = compress_(r);
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