Changeset 1516 for code/branches/network/src/network/GameStateManager.cc
- Timestamp:
- Jun 2, 2008, 2:33:17 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/network/src/network/GameStateManager.cc
r1505 r1516 106 106 break; 107 107 if( (*it).second <= 0 ){ 108 COUT( 4) << "GameStateManager: deleting gamestate with id: " << (*it).first << ", uses: " << (*it).second << std::endl;108 COUT(5) << "GameStateManager: deleting gamestate with id: " << (*it).first << ", uses: " << (*it).second << std::endl; 109 109 std::map<int, GameState *>::iterator tempit = gameStateMap.find((*it).first); 110 110 if( tempit != gameStateMap.end() ){ … … 140 140 client = it->second; 141 141 GameState *server = reference; 142 COUT(4) << "client: " << client << " server: " << server << " gamestatemap: " << &gameStateMap << " size: " << server->size << std::endl; 142 //COUT(4) << "client: " << client << " server: " << server << " gamestatemap: " << &gameStateMap << " size: " << server->size << std::endl; 143 COUT(4) << "client: " << (client!=0 ? client->id : (int)client) << " server: " << server->id << " gamestatemap: " << &gameStateMap << " size: " << server->size << std::endl; 143 144 if(client) 144 145 return encode(client, server); … … 267 268 sync.data = data; 268 269 data+=sync.length; 269 COUT( 4) << "objectID: " << sync.objectID << " classID: " << sync.classID << std::endl;270 COUT(5) << "objectID: " << sync.objectID << " classID: " << sync.classID << std::endl; 270 271 while(it && it->objectID!=sync.objectID) 271 272 ++it; … … 319 320 320 321 GameStateCompressed *GameStateManager::encode(GameState *a, GameState *b) { 321 COUT( 4) << "G.St.Man: this will be a DIFFED gamestate" << std::endl;322 COUT(5) << "G.St.Man: this will be a DIFFED gamestate" << std::endl; 322 323 GameState *r = diff(a,b); 323 324 GameStateCompressed *c = compress_(r);
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