Changeset 1502 for code/trunk/src/network/PacketManager.h
- Timestamp:
- Jun 1, 2008, 3:54:20 PM (16 years ago)
- File:
-
- 1 edited
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code/trunk/src/network/PacketManager.h
r1360 r1502 59 59 ENetPacket* acknowledgement( int state, int reliable = 0 ); // we do not want reliability 60 60 ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE ); 61 ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE );62 ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE );63 61 ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); 64 62 ENetPacket* gstate( GameStateCompressed *states, int reliable = 0 ); // we do not want reliability of gamestates … … 94 92 void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); 95 93 bool command( ENetPacket* packet, int clientId ); 96 void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT );97 void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT );98 94 void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); 99 95 void gstate( ENetPacket* packet, int clientID = CLIENTID_CLIENT ); … … 113 109 //print functions 114 110 void printAck( ack* data ); 115 void printMouse( mouse* data );116 void printKey( keyboard* data );117 111 void printChat( chat* data, int clientId ); 118 112 void printGamestate( GameStateCompressed *data );
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