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Ignore:
Timestamp:
Jun 1, 2008, 3:54:20 PM (16 years ago)
Author:
rgrieder
Message:
  • @everyone: Do not create a branch until I've added the svn:eol-style property correctly. Otherwise this would cost me another 4 hours or so when we want to merge back.
  • merged network branch back to trunk
  • I had to omit the changes from last evening concerning the line endings
  • might not work yet because of the line endings
  • @beni: script branch is the only branch still open. you probably will have to apply a patch because of inconsistent new lines
File:
1 edited

Legend:

Unmodified
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  • code/trunk/src/network/PacketManager.h

    r1360 r1502  
    5959    ENetPacket* acknowledgement( int state, int reliable = 0 ); // we do not want reliability
    6060    ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE );
    61     ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE );
    62     ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE );
    6361    ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE );
    6462    ENetPacket* gstate( GameStateCompressed *states, int reliable = 0 ); // we do not want reliability of gamestates
     
    9492    void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    9593    bool command( ENetPacket* packet, int clientId );
    96     void mousem( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    97     void keystrike( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    9894    void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT );
    9995    void gstate( ENetPacket* packet, int clientID = CLIENTID_CLIENT );
     
    113109    //print functions
    114110    void printAck( ack* data );
    115     void printMouse( mouse* data );
    116     void printKey( keyboard* data );
    117111    void printChat( chat* data, int clientId );
    118112    void printGamestate( GameStateCompressed *data );
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