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Ignore:
Timestamp:
May 27, 2008, 4:30:15 AM (17 years ago)
Author:
landauf
Message:

removed some other (potential) bugs or dangerous code lines

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/console/src/network/GameStateClient.cc

    r1062 r1438  
    102102          // update data and create object/entity...
    103103          if( !no->updateData(sync) && !no->create() )
     104          {
    104105            COUT(1) << "We couldn't create/update the object: " << sync.objectID << std::endl;
     106          }
    105107          ++it;
    106108        }
     
    108110        // we have our object
    109111        if(! it->updateData(sync))
     112        {
    110113          COUT(1) << "We couldn't update objectID: " \
    111114          << sync.objectID << "; classID: " << sync.classID << std::endl;
     115        }
    112116      }
    113117      ++it;
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