Changeset 1438 for code/branches/console/src/network/GameStateClient.cc
- Timestamp:
- May 27, 2008, 4:30:15 AM (17 years ago)
- File:
-
- 1 edited
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code/branches/console/src/network/GameStateClient.cc
r1062 r1438 102 102 // update data and create object/entity... 103 103 if( !no->updateData(sync) && !no->create() ) 104 { 104 105 COUT(1) << "We couldn't create/update the object: " << sync.objectID << std::endl; 106 } 105 107 ++it; 106 108 } … … 108 110 // we have our object 109 111 if(! it->updateData(sync)) 112 { 110 113 COUT(1) << "We couldn't update objectID: " \ 111 114 << sync.objectID << "; classID: " << sync.classID << std::endl; 115 } 112 116 } 113 117 ++it;
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