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Ignore:
Timestamp:
May 26, 2008, 10:06:36 PM (16 years ago)
Author:
scheusso
Message:

found a bug in gamestate diffing (in some cases the gamestate diffed was
filled with zeros at the end)

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/network/src/orxonox/Orxonox.cc

    r1422 r1432  
    494494        renderTime = 0.0f;
    495495      }
    496 
     496     
    497497      // Call those objects that need the real time
    498498      for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it)
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