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Ignore:
Timestamp:
May 26, 2008, 9:21:53 PM (16 years ago)
Author:
scheusso
Message:

another one bites the dust: solved that problem with zeros in the gamestate

File:
1 edited

Legend:

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  • code/branches/network/src/network/Server.cc

    r1425 r1431  
    263263
    264264  void Server::processAck( ack *data, int clientID) {
    265     COUT(4) << "\b\b\b\n\n\n\n\nServer: processing ack from client: " << clientID << "; ack-id: " << data->a << std::endl;
     265    COUT(4) << "Server: processing ack from client: " << clientID << "; ack-id: " << data->a << std::endl;
    266266    gamestates->ackGameState(clientID, data->a);
    267267    delete data;
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