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Ignore:
Timestamp:
May 25, 2008, 1:11:51 AM (17 years ago)
Author:
landauf
Message:
  • fixed a bug in CommandExecutor
  • InGameConsole wraps now too long output lines and does something similar for the input line
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/console/src/core/Debug.h

    r1089 r1416  
    206206   COUT ## x
    207207
     208  #if ORX_HARD_DEBUG_LEVEL >= ORX_NONE
     209   #define COUT0  \
     210    if (getSoftDebugLevel() >= ORX_NONE)  \
     211     COUT_EXEC(0)
     212  #else
     213   #define COUT0 if (ORX_NONE)\
     214    COUT_EXEC(0)
     215  #endif
     216
    208217  #if ORX_HARD_DEBUG_LEVEL >= ORX_ERROR
    209218   #define COUT1  \
     
    256265 #endif /* if ORX_PRINT_DEBUG_OUTPUT */
    257266
    258  #define COUT0 \
    259   COUT_EXEC(0)
    260267#endif /* ifndef COUT */
    261268
     
    274281   CCOUT ## x
    275282
     283  #if ORX_HARD_DEBUG_LEVEL >= ORX_NONE
     284   #define CCOUT0  \
     285    if (getSoftDebugLevel() >= ORX_NONE)  \
     286     CCOUT_EXEC(0)
     287  #else
     288   #define CCOUT0 if (ORX_NONE)\
     289    CCOUT_EXEC(0)
     290  #endif
     291
    276292  #if ORX_HARD_DEBUG_LEVEL >= ORX_ERROR
    277293   #define CCOUT1  \
     
    324340 #endif /* if ORX_PRINT_DEBUG_OUTPUT */
    325341
    326  #define CCOUT0 \
    327   CCOUT_EXEC(0)
    328342#endif /* ifndef CCOUT */
    329343
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