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Ignore:
Timestamp:
May 22, 2008, 2:09:33 PM (16 years ago)
Author:
scheusso
Message:

reverted some changes from previous version

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/merge/src/network/PacketManager.h

    r1355 r1361  
    5858    PacketGenerator();
    5959    //call one of this functions out of an instance of PacketGenerator to create a packet
    60     ENetPacket* acknowledgement( int state, int reliable = 0 ); // we do not want reliability
     60//    ENetPacket* acknowledgement( int state, int reliable = 0 );
     61    ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE );
    6162    ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE );
    6263    ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE );
    6364    ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE );
    6465    ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE );
    65     ENetPacket* gstate( GameStateCompressed *states, int reliable = 0 ); // we do not want reliability of gamestates
     66    ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE );
     67//    ENetPacket* gstate( GameStateCompressed *states, int reliable = 0 );
    6668    ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE );
    6769    ENetPacket* generateWelcome( int clientID,int shipID, bool allowed, int reliable = ENET_PACKET_FLAG_RELIABLE );
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