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Ignore:
Timestamp:
May 21, 2008, 1:33:42 AM (16 years ago)
Author:
landauf
Message:

big commit, but not much changes in code:

  • put CommandEvaluation into it's own .cc and .h files
  • put some basic ConsoleCommands into ConsoleCommandCompilation.cc and .h
  • created a new class, ConsoleCommand, inheriting from ExecutorStatic, implementing all command-related features that were located in the Executor until now (at the moment only accessLevel_, but more will come - from reto and me)
  • renamed ConsoleCommand-macros to SetConsoleCommand (all related macros were changed the same way)
  • added a new command named "killdelays", that kills all delayed commands. helpful to stop disco ;)
File:
1 edited

Legend:

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  • code/branches/console/src/orxonox/console/InGameConsole.cc

    r1338 r1341  
    4949namespace orxonox
    5050{
    51     ConsoleCommand(InGameConsole, openConsole, AccessLevel::None, true);
    52     ConsoleCommand(InGameConsole, closeConsole, AccessLevel::None, true);
     51    SetConsoleCommand(InGameConsole, openConsole, true);
     52    SetConsoleCommand(InGameConsole, closeConsole, true);
    5353
    5454    using namespace Ogre;
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