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Ignore:
Timestamp:
May 15, 2008, 11:33:46 PM (17 years ago)
Author:
scheusso
Message:

found a 'bug' in projectile - we set the networkid now everytime in constructor of projectile

File:
1 edited

Legend:

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  • code/branches/merge/src/orxonox/objects/SpaceShip.cc

    r1299 r1306  
    456456        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
    457457        {
     458         
    458459            Projectile *p = new Projectile(this);
     460           
    459461            p->setBacksync(true);
    460462            this->timeToReload_ = this->reloadTime_;
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